AoeStats
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Black Forest

510148898Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 66m 56s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Spanish · Spain
1120
+13
🇦🇷 Dravidians · Argentina
1107
+13
🇺🇸 Italians · United States
1092
+14
🇹🇷 Turks · Türkiye
1092
-15
🇹🇷 Saracens · Türkiye
1069
-14
🇹🇷 Italians · Türkiye
980
-11
Player eAPM Actions Feudal Castle Imperial Opening
33 2,238 11:53 15:50 39:58 ⛏ Fast Castle
26 1,720 11:54 19:37 37:56 ⛏ Fast Castle
25 1,641 12:33 16:29 33:08 ⛏ Fast Castle
24 1,623 13:57 19:51 28:19 ⛏ Fast Castle
22 1,504 13:34 22:39 32:42 ⛏ Fast Castle
20 1,359 11:56 19:14 26:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
59,780 42,325 38,540 4,840 145,485 159,653
51,340 19,473 34,115 2,955 107,883 114,530
26,275 31,287 23,465 5,745 86,772 109,816
28,195 20,560 27,760 1,270 77,785 100,934
29,655 30,040 15,130 2,800 77,625 87,340
20,805 19,345 13,625 1,610 55,385 67,652
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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