AoeStats
← tony halcon

Nomad

510142710Analyzed
3v3 RM · 22h ago on Sep 29, 2026· 45m 2s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Persians · China
1206
+12
🇨🇳 Huns · China
1189
+13
🇨🇳 Saracens · China
1092
+17
🇨🇳 Italians · China
1132
-15
🇦🇷 Vietnamese · Argentina
1107
-14
🇪🇸 Spanish · Spain
1106
-13
Player eAPM Actions Feudal Castle Imperial Opening
44 1,963 15:48 22:14 37:41 ⚔ Fish Boom into Scouts into Skirms into Fire Galleys
34 1,530 14:21 20:23 35:34 ⛏ Fish Boom into Galleys FC
24 1,080 13:38 17:58 38:32 ⛏ Fish Boom FC
24 1,083 14:54 25:42 40:43 ⚔ Fish Boom into M@A into Fire Galleys FC
23 1,033 14:50 23:18 36:50 ⛏ Fish Boom into Galleys FC
21 966 14:41 22:41 37:12 ⚔ Fish Boom into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
21,830 38,245 14,730 955 75,760 80,530
20,990 18,205 6,270 2,900 48,365 55,154
18,145 11,215 4,965 4,470 38,795 45,100
12,405 13,402 7,805 3,255 36,867 40,325
10,895 12,766 6,115 2,250 32,026 36,967
11,145 12,645 4,615 1,295 29,700 32,118
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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