AoeStats
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Arena

507215648Analyzed
4v4 RM · 16d ago on Sep 17, 2026· 50m 11s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Koreans · Mexico
994
+16
🇹🇼 Franks · Taiwan
994
+16
🇨🇳 Khmer · China
914
+19
🇵🇪 Byzantines · Peru
902
+20
🇨🇱 Persians · Chile
1083
-21
🇲🇽 Romans · Mexico
1042
-20
🇦🇷 Japanese · Argentina
967
-17
🇨🇱 Bohemians · Chile
875
-18
Player eAPM Actions Feudal Castle Imperial Opening
48 2,432 10:14 17:08 40:19 ⛏ Fast Castle
42 2,115 10:31 14:41 34:19 ⛏ Fast Castle
36 1,795 11:48 19:06 — ⛏ Fast Castle
32 1,605 10:30 14:49 49:30 ⛏ Fast Castle
27 1,349 12:30 18:16 28:23 ⛏ Fast Castle
26 1,286 12:12 14:54 27:21 ⛏ Fast Castle
20 1,019 11:51 15:54 34:22 ⛏ Fast Castle
11 545 12:35 16:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,800 40,078 23,650 2,150 81,678 84,990
27,420 10,330 21,495 3,550 62,795 72,620
25,420 18,220 17,035 1,700 62,375 74,740
11,810 14,465 9,370 3,000 38,645 50,864
16,490 13,895 6,860 1,130 38,375 46,298
12,555 16,240 3,840 695 33,330 43,711
11,650 6,990 975 880 20,495 23,379
4,855 7,585 1,810 650 14,900 17,937
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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