AoeStats
← Cthpoolu

Black Forest

510658736Analyzed
4v4 RM · 23h ago on Oct 2, 2026· 80m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Britons · Mexico
1080
+17
🇨🇦 Teutons · Canada
1060
+18
🇺🇸 Burmese · United States
1054
+18
🇲🇽 Ethiopians · Mexico
1052
+18
🇺🇸 Poles · United States
1135
-18
🇺🇸 Turks · United States
1126
-18
🇺🇸 Koreans · United States
1093
-18
🇺🇸 Ethiopians · United States
1075
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 3,555 12:02 15:36 30:15 ⛏ Fast Castle
24 1,950 12:22 16:23 31:10 ⛏ Fast Castle
23 1,867 19:07 25:56 48:59 ⛏ Fast Castle
23 1,822 10:55 14:45 31:00 ⛏ Fast Castle
22 1,783 15:58 20:37 36:04 ⛏ Fast Castle
21 1,667 12:48 20:03 30:51 ⛏ Fast Castle
13 1,062 14:18 20:23 33:25 ⛏ Fast Castle
13 1,033 17:44 22:02 37:10 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
104,755 30,906 26,560 2,815 165,036 170,067
46,350 64,723 15,750 5,250 132,073 150,644
61,280 26,179 31,575 1,820 120,854 131,949
23,370 57,880 33,710 4,240 119,200 134,468
36,605 40,615 35,375 2,350 114,945 141,272
22,115 34,834 30,985 3,315 91,249 96,460
38,255 27,749 12,900 3,175 82,079 87,194
26,510 30,538 13,680 2,175 72,903 85,614
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.