AoeStats
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African Clearing

503875789Analyzed
4v4 RM · 1mo ago on Sep 2, 2026· 43m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Japanese · United Kingdom
1258
+14
🇮🇳 Vietnamese · India
1206
+17
🇨🇴 Huns · Colombia
1205
+17
🇬🇧 Saracens · United Kingdom
1185
+18
🇧🇪 Burgundians · Belgium
1307
-20
🇳🇱 Huns · Netherlands
1279
-19
🇵🇱 Magyars · Poland
1162
-14
🇧🇷 Spanish · Brazil
1151
-13
Player eAPM Actions Feudal Castle Imperial Opening
59 2,559 14:01 23:42 — ⚔ Scout Rush
35 1,528 14:22 18:22 — ⛏ Fast Castle
32 1,387 13:45 19:13 40:04 ⛏ Fast Castle
26 1,137 12:40 30:05 — ⚔ Scouts into Archers
25 1,087 14:24 25:53 43:15 ⚔ Scout Rush
25 1,103 15:20 18:47 — ⛏ Fast Castle
24 1,054 14:11 18:07 — ⛏ Fast Castle
21 916 13:41 35:02 — ⚔ M@A into Towers FC

Resources

Player Food Wood Gold Stone Spent Collected
17,365 8,988 7,950 2,005 36,308 37,999
8,850 13,160 5,495 1,050 28,555 29,373
11,665 6,681 5,700 2,800 26,846 28,395
12,270 9,390 3,800 1,075 26,535 29,592
10,095 7,920 1,770 1,500 21,285 23,122
10,045 7,270 1,475 1,980 20,770 23,469
8,100 6,243 2,595 1,700 18,638 20,527
7,670 5,540 430 1,100 14,740 14,553
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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