AoeStats
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Highland

504759038Analyzed
2v2 RM · 24d ago on Sep 6, 2026· 109m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Tatars · Spain
772
+17
🇪🇸 Vikings · Spain
772
+17
🇫🇷 Burgundians · France
817
-18
🇫🇷 Khmer · France
776
-35
Player eAPM Actions Feudal Castle Imperial Opening
36 3,915 10:43 15:35 35:54 ⛏ Fast Castle
30 3,290 11:49 16:00 32:54 ⛏ Fast Castle
21 2,320 11:55 16:47 46:43 ⛏ Fast Castle
12 1,369 12:20 20:25 36:00 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
81,775 35,834 51,665 3,500 172,774 192,227
43,555 46,830 33,260 2,850 126,495 206,236
42,905 27,845 34,995 4,990 110,735 146,492
42,480 32,713 11,570 3,050 89,813 97,579
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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