AoeStats
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Arena

504522055Analyzed
2v2 RM · 25d ago on Sep 5, 2026· 66m 4s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Burgundians · France
804
+13
🇫🇷 Franks · France
739
+37
765
-16
🇨🇳 Chinese · China
713
-13
Player eAPM Actions Feudal Castle Imperial Opening
30 1,981 10:03 16:07 32:52 ⛏ Fast Castle
26 1,720 13:41 20:17 35:22 ⛏ Fast Castle
13 863 10:40 16:50 34:55 ⛏ Fast Castle
9 604 13:05 18:45 41:46 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,455 24,525 11,140 2,340 71,460 75,011
24,655 19,790 14,395 1,225 60,065 122,899
19,400 25,945 11,130 2,550 59,025 76,975
22,495 10,990 8,035 1,600 43,120 50,153
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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