AoeStats
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Arena

504257793Analyzed
2v2 RM · 26d ago on Sep 4, 2026· 58m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Mongols · Greece
791
+19
🇫🇷 Burgundians · France
785
+19
🇨🇳 Britons · China
858
-19
🇨🇳 Britons · China
857
-19
Player eAPM Actions Feudal Castle Imperial Opening
33 1,936 11:01 17:58 35:20 ⛏ Fast Castle
24 1,417 11:13 18:54 30:07 ⛏ Fast Castle
19 1,134 9:54 19:58 37:31 ⛏ Fast Castle
14 817 11:44 19:16 32:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
34,240 39,345 10,335 2,700 86,620 98,441
32,665 33,890 14,375 2,400 83,330 95,721
31,580 24,755 17,560 3,550 77,445 79,438
28,765 17,055 20,870 1,000 67,690 96,364
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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