AoeStats
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MegaRandom

507068799Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 19m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Mongols · Chile
1042
+17
🇨🇱 Maya · Chile
1042
+17
🇨🇳 Jurchens · China
1073
-17
🇨🇳 Poles · China
1060
-17
Player eAPM Actions Feudal Castle Imperial Opening
74 1,422 10:21 — — ⚔ Towers into Scouts
68 1,291 12:03 — — ⚔ Scout Rush
44 835 11:25 — — ⚔ Archer Rush
44 850 10:22 — — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
3,850 2,394 100 0 6,344 6,924
2,770 2,293 1,060 0 6,123 6,563
3,400 2,104 50 375 5,929 5,738
3,060 1,568 50 130 4,808 5,084
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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