AoeStats
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Nomad

506965631Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 77m 37s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Bengalis · Norway
1092
+15
🇦🇷 Portuguese · Argentina
1043
+17
🇨🇱 Saracens · Chile
1074
-16
🇨🇱 Lithuanians · Chile
1074
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 4,839 16:15 20:51 45:17 ⛏ Fish Boom FC
46 3,558 14:10 20:15 45:28 ⛏ Fish Boom FC
25 1,936 14:55 18:25 33:21 ⛏ Fish Boom FC
20 1,536 15:12 19:55 47:10 ⛏ Fish Boom FC into Fire Galleys

Resources

Player Food Wood Gold Stone Spent Collected
26,070 40,895 26,420 4,200 97,585 109,664
27,230 23,588 26,560 4,950 82,328 85,406
27,100 33,205 11,495 4,210 76,010 88,896
23,700 17,568 17,745 3,695 62,708 64,996
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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