AoeStats
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Arabia

506953700Analyzed
2v2 RM · 16d ago on Sep 15, 2026· 29m 1s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Spanish · Argentina
1175
+13
🇧🇷 Malay · Brazil
1032
+19
🇨🇱 Mongols · Chile
1106
-16
🇨🇱 Mongols · Chile
1106
-16
Player eAPM Actions Feudal Castle Imperial Opening
62 1,801 9:23 22:41 — ⚔ Archer Rush
45 1,298 9:23 22:13 — ⚔ Scout Rush
22 632 11:55 17:37 — ⛏ Fast Castle
18 526 9:23 22:25 — ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
8,385 6,103 1,425 230 16,143 17,379
5,790 6,139 2,930 100 14,959 15,865
6,695 3,837 1,225 750 12,507 13,543
7,085 3,013 1,630 750 12,478 15,400
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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