AoeStats
← holo

African Clearing

504783655Analyzed
2v2 RM · 25d ago on Sep 6, 2026· 54m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Khmer · India
768
+18
🇨🇴 Vietnamese · Colombia
742
+19
🇨🇳 Mongols · China
825
-20
🇧🇷 Persians · Brazil
780
-17
Player eAPM Actions Feudal Castle Imperial Opening
27 1,486 14:23 25:58 45:30 ⚔ Skirmisher Rush
25 1,347 13:33 25:37 43:02 ⚔ Archers into Skirms
20 1,081 18:57 25:38 44:48 ⚔ Scout Rush
15 823 13:04 25:08 43:32 ⚔ Drush FC

Resources

Player Food Wood Gold Stone Spent Collected
22,160 19,007 11,330 2,925 55,422 57,261
22,775 14,260 6,395 1,885 45,315 53,216
10,085 10,809 6,295 1,600 28,789 29,370
10,090 9,675 4,265 1,900 25,930 29,041
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.