AoeStats
← ! KEEP`aShRiel;♡'m

Arabia

507620628Analyzed
2v2 RM · 13d ago on Sep 19, 2026· 48m 49s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Ethiopians · Türkiye
876
+15
🇵🇾 Franks · Paraguay
840
+17
🇨🇦 Lithuanians · Canada
867
-16
🇧🇷 Japanese · Brazil
851
-16
Player eAPM Actions Feudal Castle Imperial Opening
56 2,735 11:09 25:57 — ⚔ Scout Rush
38 1,847 10:16 23:19 38:42 ⚔ Archer Rush
20 957 11:08 17:12 — ⛏ Fast Castle
18 861 11:14 27:22 —

Resources

Player Food Wood Gold Stone Spent Collected
15,885 14,374 9,060 2,800 42,119 49,189
15,065 6,756 6,245 1,600 29,666 32,835
12,745 8,291 4,785 1,580 27,401 33,181
7,380 4,195 2,220 1,000 14,795 16,784
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.