AoeStats
← Abo Shajumaro

Arabia

510406579Analyzed
2v2 RM · 2d ago on Sep 30, 2026· 32m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇰 Persians · Denmark
1108
+14
🇩🇰 Ethiopians · Denmark
1107
+14
🇨🇱 Aztecs · Chile
1074
-15
🇦🇷 Vietnamese · Argentina
1037
-13
Player eAPM Actions Feudal Castle Imperial Opening
40 1,284 11:39 19:29 —
40 1,293 9:49 16:09 32:05 ⛏ Fast Castle
29 935 9:24 20:45 — ⚔ Archer Rush
25 812 11:36 19:03 — ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
10,905 8,081 3,695 850 23,531 26,374
6,355 6,767 2,925 750 16,797 19,594
6,115 5,314 2,135 1,400 14,964 16,813
5,835 5,524 700 1,385 13,444 15,647
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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