AoeStats
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Arena

510453221Analyzed
3v3 RM · 3d ago on Oct 1, 2026· 52m 9s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
796
+15
🇨🇴 Huns · Colombia
767
+15
🇲🇽 Hindustanis · Mexico
762
+16
🇨🇴 Gurjaras · Colombia
781
-16
🇨🇴 Franks · Colombia
762
-15
🇨🇴 Khmer · Colombia
762
-15
Player eAPM Actions Feudal Castle Imperial Opening
39 2,031 12:17 16:30 39:59 ⛏ Fast Castle
35 1,851 9:41 16:31 — ⛏ Fast Castle
19 1,004 12:11 19:03 45:45 ⛏ Fast Castle
17 901 10:39 19:28 38:44 ⛏ Fast Castle
17 881 11:22 20:17 38:35 ⛏ Fast Castle
10 501 17:56 24:39 41:33 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,080 15,135 12,815 2,250 51,280 73,345
21,630 9,230 14,025 2,150 47,035 61,815
20,295 10,365 12,450 1,670 44,780 48,261
16,800 12,400 11,515 4,000 44,715 53,933
17,615 12,105 11,105 1,510 42,335 50,827
16,780 10,420 7,855 1,500 36,555 36,783
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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