AoeStats
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Arena

509555943Analyzed
3v3 RM · 7d ago on Sep 27, 2026· 79m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Huns · Colombia
750
+17
🇨🇴 Bohemians · Colombia
745
+17
🇨🇴 Khmer · Colombia
745
+17
🇨🇳 Khitans · China
782
-19
🇲🇽 Italians · Mexico
753
-16
🇨🇳 Byzantines · China
749
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,867 10:48 17:16 50:36 ⛏ Fast Castle
27 2,153 13:00 26:11 46:50 ⚔ Skirmisher Rush
15 1,214 12:11 21:29 47:17 ⛏ Fast Castle
15 1,230 10:19 15:41 39:01 ⛏ Fast Castle
15 1,180 11:43 17:42 32:38 ⛏ Fast Castle
13 1,023 13:45 20:12 37:09 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
68,170 42,865 12,595 4,230 127,860 134,804
44,645 27,505 39,275 4,100 115,525 128,202
41,115 26,620 26,610 2,560 96,905 118,008
39,135 20,545 22,030 3,450 85,160 89,916
27,930 19,475 22,135 3,450 72,990 78,357
21,665 23,615 17,860 1,680 64,820 92,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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