AoeStats
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Arena

506234637Analyzed
3v3 RM · 20d ago on Sep 12, 2026· 65m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Saracens · Brazil
621
+9
🇺🇸 Poles · United States
598
+9
🇩🇪 Romans · Germany
339
+19
🇪🇸 Bohemians · Spain
452
-13
🇪🇸 Sicilians · Spain
438
-12
🇪🇸 Spanish · Spain
422
-12
Player eAPM Actions Feudal Castle Imperial Opening
20 1,279 10:14 16:38 41:48 ⛏ Fast Castle
13 858 11:47 64:03 —
13 829 11:06 21:19 35:09
12 792 10:39 19:40 33:21
9 575 14:53 26:25 36:56 ⛏ Fast Castle
8 525 13:08 24:18 38:15 ⚔ FC into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
31,715 17,390 15,300 1,605 66,010 76,986
26,770 11,600 19,650 3,740 61,760 88,523
19,300 9,300 8,240 1,400 38,240 57,275
12,420 7,780 6,535 2,835 29,570 37,796
9,110 7,760 5,630 2,250 24,750 28,342
7,580 5,710 1,500 805 15,595 18,990
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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