AoeStats
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Arena

504638456Analyzed
4v4 RM · 27d ago on Sep 6, 2026· 10m 15s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Turks · Argentina
1115
+14
🇺🇸 Goths · United States
1111
+15
🇳🇴 Huns · Norway
1040
+18
🇧🇷 Jurchens · Brazil
1005
+58
🇨🇴 Wei · Colombia
1111
-18
🇨🇴 Vietnamese · Colombia
1106
-18
🇺🇸 Hindustanis · United States
1103
-18
🇨🇴 Byzantines · Colombia
985
-13
Player eAPM Actions Feudal Castle Imperial Opening
45 466 — — —
44 456 — — —
37 382 — — —
34 352 — — —
34 344 — — —
33 337 — — —
18 187 — — —
17 173 — — —

Resources

Player Food Wood Gold Stone Spent Collected
3,250 775 0 0 4,025 4,519
2,350 375 0 0 2,725 3,687
1,950 495 0 0 2,445 2,994
1,750 495 50 0 2,295 2,855
1,700 475 50 0 2,225 2,594
1,750 300 50 0 2,100 2,688
1,450 350 0 0 1,800 2,885
1,400 350 0 0 1,750 2,791
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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