AoeStats
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Arabia

504036085Analyzed
3v3 RM · 1mo ago on Sep 3, 2026· 81m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Huns · United States
507
+16
🇧🇷 Poles · Brazil
504
+16
🇩🇪 Malians · Germany
425
+20
🇺🇸 Persians · United States
690
-50
🇺🇸 Franks · United States
421
-13
🇺🇸 Bohemians · United States
415
-14
Player eAPM Actions Feudal Castle Imperial Opening
39 3,162 11:10 28:20 50:24 ⚔ Drush
30 2,476 14:58 25:08 36:13 ⛏ Fast Castle
14 1,148 11:53 21:02 47:30
11 885 13:53 27:35 49:58 ⛏ Fast Castle
9 730 12:17 26:47 40:08 ⛏ Fast Castle
7 560 16:46 27:36 58:01 ⚔ FC into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
25,650 27,986 14,025 3,090 70,751 74,098
43,185 15,513 7,525 3,675 69,898 112,766
28,250 16,865 19,530 1,425 66,070 85,531
23,080 17,250 15,160 2,880 58,370 73,783
22,615 13,970 9,535 6,910 53,030 54,554
13,910 9,365 3,875 1,995 29,145 31,863
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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