AoeStats
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Team Islands

503110934Analyzed
3v3 RM · 1mo ago on Aug 30, 2026· 170m 5s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vietnamese · Vietnam
666
+10
🇳🇿 Bengalis · New Zealand
658
+10
🇪🇸 Vikings · Spain
390
+22
🇩🇪 Vikings · Germany
629
-19
🇹🇷 Portuguese · Türkiye
541
-15
🇩🇪 Koreans · Germany
412
-9
Player eAPM Actions Feudal Castle Imperial Opening
22 3,690 11:13 22:31 41:26 ⚔ Fish Boom into M@A FC
19 3,168 9:39 21:08 37:06 ⛏ Fish Boom FC
13 2,269 11:36 22:33 39:11 ⚔ Fish Boom FC into Scouts
11 1,805 13:33 21:10 34:54 ⛏ Fish Boom FC
11 1,796 11:51 23:38 34:37 ⚔ Fish Boom FC into Skirms
9 1,584 14:55 21:15 39:13 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
46,105 54,970 32,845 7,030 140,950 143,144
19,765 64,190 48,515 4,980 137,450 154,250
44,760 57,150 26,215 2,450 130,575 132,813
33,285 25,910 23,425 5,935 88,555 105,042
20,730 35,385 21,558 5,765 83,438 87,271
16,895 31,015 13,275 3,425 64,610 135,225
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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