AoeStats
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Nomad

504442943Analyzed
2v2 RM · 28d ago on Sep 5, 2026· 47m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇾 Ethiopians · Paraguay
1235
+15
🇫🇷 Slavs · France
1171
+18
🇩🇪 Chinese · Germany
1228
-17
🇩🇪 Persians · Germany
1210
-16
Player eAPM Actions Feudal Castle Imperial Opening
51 2,443 14:53 18:56 — ⛏ Fish Boom FC
47 2,258 13:32 21:33 35:38 ⚔ Fish Boom FC into Archers
37 1,786 13:44 19:09 43:12 ⛏ Fish Boom into Fire Galleys FC
35 1,684 14:43 22:16 34:59 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
20,280 11,701 8,995 1,690 42,666 44,939
12,720 18,035 9,160 2,350 42,265 44,007
7,800 12,120 8,020 855 28,795 32,296
12,950 9,261 3,940 2,250 28,401 28,057
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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