AoeStats
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African Clearing

504318933Analyzed
2v2 RM · 28d ago on Sep 4, 2026· 41m 10s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Persians · France
1244
+17
🇫🇷 Mongols · France
1243
+17
🇵🇾 Teutons · Paraguay
1285
-17
🇫🇷 Huns · France
1262
-17
Player eAPM Actions Feudal Castle Imperial Opening
52 2,152 12:18 22:38 — ⚔ Archer Rush
37 1,539 12:48 26:46 — ⚔ Archer Rush
36 1,501 11:25 21:24 34:32 ⚔ Scout Rush
35 1,433 13:49 21:34 36:28

Resources

Player Food Wood Gold Stone Spent Collected
12,830 10,314 4,495 875 28,514 30,835
8,240 9,874 6,070 1,500 25,684 27,835
11,115 8,133 3,060 980 23,288 25,323
6,435 7,753 5,000 200 19,388 23,678
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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