AoeStats
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Arena

504279124Analyzed
3v3 RM · 28d ago on Sep 4, 2026· 44m 54s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Malay · United Kingdom
1313
+16
🇵🇾 Goths · Paraguay
1279
+18
🇬🇧 Mongols · United Kingdom
1251
+19
🇭🇺 Bengalis · Hungary
1365
-20
🇭🇺 Cumans · Hungary
1331
-18
🇭🇺 Teutons · Hungary
1254
-15
Player eAPM Actions Feudal Castle Imperial Opening
42 1,899 10:15 23:05 — ⚔ M@A into Towers
39 1,772 10:17 23:01 37:20 ⚔ Scout Rush
36 1,600 10:00 18:04 35:10 ⛏ Fast Castle
32 1,426 10:50 18:50 34:56 ⛏ Fast Castle
30 1,358 9:11 25:29 37:38 ⚔ Towers FC
21 965 11:35 15:48 37:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,355 12,896 10,710 2,350 47,311 51,883
21,340 15,160 8,670 400 45,570 52,572
18,195 18,674 6,495 1,985 45,349 47,941
16,920 12,875 8,225 1,640 39,660 45,088
17,335 9,910 4,415 3,605 35,265 37,593
13,210 11,170 7,795 1,700 33,875 37,012
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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