AoeStats
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Arena

506501382Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 55m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Cumans · United States
1022
+8
🇧🇪 Hindustanis · Belgium
753
+18
🇺🇸 Poles · United States
752
+18
🇺🇸 Persians · United States
728
+19
🇹🇷 Khmer · Türkiye
830
-17
🇹🇷 Portuguese · Türkiye
810
-16
🇭🇷 Saracens · Croatia
803
-16
🇹🇷 Turks · Türkiye
775
-14
Player eAPM Actions Feudal Castle Imperial Opening
27 1,495 13:56 17:11 34:27 ⛏ Fast Castle
27 1,508 12:43 20:02 35:06 ⛏ Fast Castle
24 1,361 9:29 23:53 27:59 ◆ FC into Fast Imp
24 1,342 11:07 16:19 43:04 ⛏ Fast Castle
20 1,127 12:37 18:05 35:59 ⛏ Fast Castle
15 825 10:56 16:33 36:59 ⛏ Fast Castle
14 804 15:07 23:47 35:58 ⛏ Fast Castle
12 664 16:48 24:05 42:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
41,490 46,085 19,330 3,370 110,275 110,444
30,655 26,925 15,155 1,900 74,635 99,060
34,670 20,365 16,105 2,800 73,940 85,820
24,095 28,130 13,585 1,900 67,710 78,893
29,300 19,310 11,750 2,900 63,260 71,983
24,495 10,422 18,020 2,940 55,877 75,567
14,375 8,695 10,240 3,600 36,910 44,416
12,025 14,850 7,755 1,690 36,320 41,775
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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