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African Clearing

510284632Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 57m 52s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Tatars · China
1256
+15
🇲🇽 Vietnamese · Mexico
1204
+17
🇨🇳 Mongols · China
1160
+19
🇨🇳 Bulgarians · China
1155
+19
🇦🇺 Cumans · Australia
1286
-20
🇦🇺 Inca · Australia
1252
-19
🇦🇺 Huns · Australia
1245
-18
🇦🇺 Maya · Australia
1114
-13
Player eAPM Actions Feudal Castle Imperial Opening
39 2,259 11:31 22:41 38:18 ⚔ Fish Boom into Archers
32 1,862 14:15 24:06 43:48 ⛏ Fast Castle
29 1,657 14:24 19:02 38:42 ⛏ Fast Castle
27 1,565 13:05 21:34 56:13 ⚔ Champi Rush
26 1,518 14:43 18:50 — ⛏ Fast Castle
24 1,398 14:14 19:02 47:27 ⛏ Fast Castle
23 1,319 13:05 28:46 53:22 ⚔ Archer Rush
15 877 14:00 24:08 — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
17,110 39,969 20,905 1,800 79,784 83,790
22,675 34,608 18,985 2,800 79,068 92,469
16,075 21,145 14,845 7,570 59,635 75,495
23,215 13,630 8,765 2,900 48,510 67,213
22,085 11,075 6,105 1,410 40,675 46,153
15,645 8,440 8,390 1,800 34,275 40,359
14,925 11,275 3,230 2,475 31,905 34,774
11,310 12,147 5,065 400 28,922 37,533
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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