AoeStats
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Arena

510837769Analyzed
4v4 RM · 5h ago on Oct 2, 2026· 78m 17s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇱 Spanish · Poland
1088
+15
🇺🇸 Shu · United States
1057
+16
🇲🇽 Turks · Mexico
1041
+16
🇺🇸 Slavs · United States
1013
+18
🇪🇸 Chinese · Spain
1064
-17
🇹🇷 Bengalis · Türkiye
1064
-17
🇪🇸 Bohemians · Spain
1049
-16
🇲🇽 Malay · Mexico
1033
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 3,441 11:16 18:22 32:24 ⛏ Fast Castle
43 3,338 11:20 15:35 21:39 ◆ FC into Fast Imp
35 2,734 11:31 14:35 28:04 ⛏ Fast Castle
32 2,527 11:51 15:36 32:52 ⛏ Fast Castle
31 2,438 11:49 15:43 30:54 ⛏ Fast Castle
30 2,341 9:58 15:06 40:46 ⛏ Fast Castle
25 1,944 10:57 19:36 30:42 ⚔ Archers FC
24 1,902 11:34 16:19 29:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
107,035 40,991 15,815 3,290 167,131 171,419
63,755 45,235 29,375 2,585 140,950 171,576
47,590 34,210 33,360 9,610 124,770 137,645
41,765 55,943 17,825 2,530 118,063 125,402
43,575 35,760 20,040 7,140 106,515 113,430
27,430 33,795 13,190 1,700 76,115 84,223
32,335 19,990 19,805 1,500 73,630 97,517
30,985 34,035 5,820 2,055 72,895 78,522
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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