AoeStats
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Nomad

506368405Analyzed
4v4 RM · 17d ago on Sep 13, 2026· 46m 42s· 8 players
Game mode
Random Map
Map size
231×231
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Goths · India
1080
+16
🇨🇳 Dravidians · China
1080
+16
🇵🇱 Armenians · Poland
1074
+16
🇩🇪 Huns · Germany
1040
+17
🇹🇼 Armenians · Taiwan
1080
-17
🇨🇳 Magyars · China
1078
-16
🇨🇳 Franks · China
1078
-16
🇨🇳 Franks · China
1058
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 1,661 14:34 20:32 41:24 ⛏ Fish Boom into Galleys FC
27 1,247 14:07 27:21 44:11 ⚔ Fish Boom into Towers FC
23 1,088 16:03 21:53 37:04 ⛏ Fish Boom FC
23 1,052 15:14 21:42 37:19 ⛏ Fish Boom FC
21 981 15:25 37:01 — ⚔ Fish Boom into M@A
21 993 15:06 19:23 43:36 ⛏ Fast Castle
17 798 15:02 20:28 31:36 ⛏ Fish Boom FC
13 592 13:18 38:59 —

Resources

Player Food Wood Gold Stone Spent Collected
13,490 18,835 6,835 1,890 41,050 45,407
15,660 12,110 9,515 400 37,685 45,214
12,015 11,156 8,570 3,120 34,861 42,408
12,800 8,245 6,420 4,445 31,910 34,998
13,980 9,880 4,990 965 29,815 32,590
11,890 10,385 1,450 625 24,350 24,994
10,325 9,480 1,480 2,725 24,010 25,196
7,440 5,685 1,550 100 14,775 15,680
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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