AoeStats
← IllusiveBread19

Black Forest

510824721Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 89m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Bohemians · Brazil
624
+9
🇧🇷 Japanese · Brazil
593
+9
🇬🇧 Persians · United Kingdom
449
-9
🇬🇧 Teutons · United Kingdom
447
-9
Player eAPM Actions Feudal Castle Imperial Opening
25 2,254 13:05 20:53 39:19 ⛏ Fast Castle
21 1,858 14:49 29:38 38:21 ⚔ Drush into Skirms into Archers
15 1,379 12:46 22:33 33:31 ⛏ Fast Castle
12 1,098 11:59 26:07 41:23 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,990 55,795 36,525 5,850 117,160 180,158
36,040 36,607 27,135 4,515 104,297 157,327
30,480 24,072 38,440 3,785 96,777 140,145
40,790 16,294 32,430 4,315 93,829 119,202
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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