AoeStats
← IllusiveBread19

MegaRandom

510820137Analyzed
2v2 RM · 17h ago on Oct 2, 2026· 22m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
489
+15
🇨🇳 Magyars · China
465
+15
🇬🇧 Persians · United Kingdom
464
-15
🇬🇧 Goths · United Kingdom
462
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 552 10:02 — — ⛏ Fast Castle
18 406 9:06 — — ⚔ Scout Rush
9 204 13:41 — —
7 157 8:04 17:27 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
5,235 4,865 850 0 10,950 15,617
5,085 5,135 50 250 10,520 13,454
5,700 3,320 550 445 10,015 15,688
4,450 2,595 840 650 8,535 10,657
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.