AoeStats
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Arena

510363863Analyzed
4v4 RM · 3h ago on Sep 30, 2026· 36m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇷 Armenians · Croatia
889
+16
🇹🇷 Vietnamese · Türkiye
878
+16
🇹🇷 Poles · Türkiye
878
+16
🇭🇷 Cumans · Croatia
861
+17
🇸🇪 Cumans · Sweden
904
-17
🇪🇸 Franks · Spain
894
-17
🇨🇳 Khmer · China
888
-17
🇩🇪 Britons · Germany
839
-37
Player eAPM Actions Feudal Castle Imperial Opening
28 1,024 10:33 15:29 — ⛏ Fast Castle
19 690 9:43 14:19 — ⛏ Fast Castle
16 588 10:09 25:39 32:42 ⛏ Fast Castle
15 555 11:23 26:28 — ⚔ M@A Rush
13 467 10:08 27:32 — ⚔ Archer Rush
11 388 15:48 20:18 — ⛏ Fast Castle
10 346 13:42 23:46 34:22
5 198 10:28 18:16 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,335 8,310 3,170 1,630 28,445 30,797
11,815 8,700 5,475 1,180 27,170 32,428
11,650 5,775 4,520 765 22,710 26,906
8,550 9,685 3,400 200 21,835 25,420
9,785 8,240 2,030 300 20,355 21,439
5,425 5,435 2,325 650 13,835 16,899
5,100 4,795 250 500 10,645 11,280
3,045 2,080 250 0 5,375 7,345
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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