AoeStats
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Arena

510154340Analyzed
4v4 RM · 1d ago on Sep 29, 2026· 30m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Saracens · Peru
940
+14
🇭🇷 Armenians · Croatia
872
+17
🇭🇷 Cumans · Croatia
843
+18
🇹🇼 Celts · Taiwan
817
+19
🇦🇷 Burgundians · Argentina
935
-19
🇨🇱 Khmer · Chile
926
-18
🇦🇷 Chinese · Argentina
873
-16
🇧🇷 Persians · Brazil
831
-15
Player eAPM Actions Feudal Castle Imperial Opening
24 733 11:54 19:34 — ⚔ FC into Scouts
22 679 11:26 16:02 — ⛏ Fast Castle
20 608 10:08 30:19 — ⛏ Fast Castle
19 566 12:24 24:21 — ⚔ Tower Rush
16 481 10:14 26:24 — ⚔ M@A Rush
13 407 12:11 16:35 — ⛏ Fast Castle
11 336 11:48 19:55 — ⛏ Fast Castle
5 164 11:59 — —

Resources

Player Food Wood Gold Stone Spent Collected
8,965 6,900 3,430 1,400 20,695 23,352
8,130 4,910 2,030 0 15,070 15,569
3,850 7,735 2,375 100 14,060 15,513
6,520 2,040 1,870 1,305 11,735 14,734
5,235 3,050 385 1,095 9,765 10,369
4,075 2,535 250 2,700 9,560 9,843
4,815 2,760 760 175 8,510 9,717
2,680 1,980 0 125 4,785 5,878
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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