AoeStats
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Arabia

510680898Analyzed
3v3 RM · 12h ago on Oct 2, 2026· 55m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Khmer · China
1337
+15
🇺🇸 Mongols · United States
1220
+20
🇦🇺 Japanese · Australia
1217
+20
🇲🇽 Huns · Mexico
1351
-20
🇲🇽 Khmer · Mexico
1315
-19
🇺🇸 Mapuche · United States
1263
-16
Player eAPM Actions Feudal Castle Imperial Opening
47 2,586 10:28 22:36 45:19 ⚔ Scout Rush
42 2,357 10:59 22:41 47:21 ⚔ M@A Rush
37 2,028 11:02 29:19 42:22 ⚔ Archer Rush
28 1,556 9:14 17:41 33:26 ⛏ Fast Castle
27 1,509 10:26 13:53 39:16 ⛏ Fast Castle
25 1,375 11:08 15:36 36:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,160 17,132 11,840 2,455 64,587 71,147
26,515 22,055 13,155 2,150 63,875 79,214
29,330 19,708 12,145 1,930 63,113 70,713
26,335 14,380 12,335 400 53,450 62,959
21,110 15,158 8,875 1,700 46,843 48,418
11,805 7,723 3,975 4,000 27,503 28,384
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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