AoeStats
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Arena

510061415Analyzed
2v2 RM · 4d ago on Sep 29, 2026· 61m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Slavs · Spain
1504
+12
🇨🇳 Turks · China
1332
+19
🇨🇳 Malay · China
1418
-16
🇺🇸 Gurjaras · United States
1387
-15
Player eAPM Actions Feudal Castle Imperial Opening
63 3,909 11:22 15:19 26:45 ⚔ FC into Scouts
35 2,147 8:57 21:20 36:08 ⚔ Towers FC
30 1,840 10:19 13:19 26:12 ⛏ Fast Castle
24 1,504 8:59 24:51 39:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,200 39,025 26,815 5,470 104,510 116,972
28,510 35,735 18,305 3,250 85,800 88,708
36,400 18,708 17,160 2,930 75,198 82,358
20,270 19,035 4,720 1,875 45,900 47,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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