AoeStats
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Pilgrims

510061023Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 3m 21s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Vikings · Vietnam
1330
+16
🇻🇳 Huns · Vietnam
1329
+16
🇨🇳 Franks · China
1316
+16
🇨🇳 Malay · China
1302
+17
🇷🇴 Britons · Romania
1350
-17
🇨🇳 Bohemians · China
1340
-17
🇮🇳 Inca · India
1333
-17
🇨🇳 Britons · China
1273
-14
Player eAPM Actions Feudal Castle Imperial Opening
47 157 — — —
42 142 — — —
33 112 — — —
32 108 — — —
31 105 — — —
29 99 — — —
29 97 — — —
26 88 — — —

Resources

Player Food Wood Gold Stone Spent Collected
250 600 0 100 950 461
250 475 0 100 825 206
200 500 0 100 800 202
250 450 0 100 800 221
0 625 0 100 725 216
0 525 0 100 625 85
200 275 0 100 575 75
0 25 0 0 25 30
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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