AoeStats
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Black Forest

510592451Analyzed
3v3 RM · 5h ago on Oct 1, 2026· 60m 28s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Persians · United States
719
+17
🇸🇦 Turks · Saudi Arabia
717
+17
🇺🇸 Teutons · United States
683
+18
🇵🇱 Bohemians · Poland
751
-18
🇳🇱 Hindustanis · Netherlands
736
-17
🇵🇱 Japanese · Poland
723
-17
Player eAPM Actions Feudal Castle Imperial Opening
17 1,021 13:58 29:58 54:01 ⚔ Archer Rush
17 1,056 19:25 35:06 47:53 ⚔ M@A into Towers FC
15 929 11:22 17:00 37:46 ⛏ Fast Castle
11 643 11:54 28:34 43:45 ⚔ Scouts into Towers
10 595 14:27 25:30 34:16 ⛏ Fast Castle
3 193 17:21 — — ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
29,470 19,536 19,950 3,000 71,956 78,710
30,825 18,805 15,310 1,075 66,015 93,841
20,560 13,150 14,065 2,485 50,260 62,045
16,330 14,332 12,465 3,150 46,277 47,575
17,250 17,453 8,900 2,505 46,108 50,904
2,300 1,979 100 175 4,554 6,421
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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