AoeStats
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Black Forest

509184364Analyzed
4v4 RM · 7d ago on Sep 25, 2026· 84m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Mongols · United Kingdom
1000
+5
🇬🇧 Wei · United Kingdom
508
+9
🇬🇧 Celts · United Kingdom
373
+13
🇬🇧 Khmer · United Kingdom
372
+14
🇪🇸 Khmer · Spain
424
-11
🇪🇸 Persians · Spain
391
-10
🇹🇷 Gurjaras · Türkiye
370
-9
🇩🇪 Huns · Germany
311
-7
Player eAPM Actions Feudal Castle Imperial Opening
16 1,372 15:50 28:49 47:39 ⛏ Fish Boom FC
16 1,369 12:17 21:56 32:34 ⛏ Fast Castle
13 1,069 13:49 22:38 45:47 ⛏ Fast Castle
12 979 13:19 27:01 44:08 ⚔ Archer Rush
10 834 15:15 21:35 30:36 ⛏ Fast Castle
9 756 12:30 29:04 48:56 ⛏ Fish Boom FC
9 754 13:21 26:25 47:32 ⚔ Drush FC
4 330 12:46 27:23 44:12 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
33,685 22,836 35,635 4,120 96,276 100,935
36,880 33,238 22,125 3,335 95,578 113,379
33,145 10,635 23,850 3,885 71,515 81,369
20,230 26,071 20,565 2,410 69,276 130,257
13,700 28,459 20,390 2,770 65,319 70,271
30,135 10,790 18,650 1,950 61,525 84,879
15,370 19,170 10,890 3,410 48,840 73,625
12,570 9,435 6,960 2,335 31,300 42,584
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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