AoeStats
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Arena

508729950Analyzed
3v3 RM · 8d ago on Sep 23, 2026· 50m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Persians · Italy
576
+7
🇨🇦 Teutons · Canada
557
+8
🇹🇷 Huns · Türkiye
546
+8
🇬🇧 Celts · United Kingdom
375
-8
🇬🇧 Khmer · United Kingdom
374
-8
🇪🇸 Spanish · Spain
342
-7
Player eAPM Actions Feudal Castle Imperial Opening
19 949 14:00 21:24 38:07
15 745 11:56 17:36 37:07 ⛏ Fast Castle
13 662 9:52 19:07 39:18 ⛏ Fast Castle
12 581 11:38 23:51 41:35 ⛏ Fast Castle
11 533 12:05 25:06 — ⚔ Archer Rush
7 331 9:53 19:06 39:11 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,920 15,085 14,470 2,250 53,725 64,473
17,035 17,435 11,585 1,835 47,890 55,145
19,765 12,965 11,525 2,410 46,665 58,197
15,415 9,380 8,470 850 34,115 41,990
10,710 7,235 3,095 1,075 22,115 28,846
8,385 4,800 4,765 1,430 19,380 22,688
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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