AoeStats
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Black Forest

510428217Analyzed
3v3 RM · 9h ago on Oct 1, 2026· 68m 21s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Khmer · Vietnam
1002
+15
🇹🇷 Malay · Türkiye
995
+16
🇨🇱 Mongols · Chile
989
+16
🇨🇦 Khmer · Canada
1016
-17
🇺🇸 Bulgarians · United States
980
-15
🇲🇽 Goths · Mexico
963
-15
Player eAPM Actions Feudal Castle Imperial Opening
57 3,900 11:36 14:19 32:13 ⛏ Fast Castle
31 2,141 10:41 16:30 35:00 ⛏ Fast Castle
22 1,484 12:05 17:27 35:48 ⛏ Fast Castle
22 1,480 11:46 18:06 33:26 ⛏ Fast Castle
18 1,250 8:24 19:51 36:26 ⛏ Fast Castle
15 1,036 11:48 17:47 34:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
47,235 36,693 15,675 1,785 101,388 129,450
48,650 30,866 12,620 3,995 96,131 113,243
39,950 31,540 18,755 2,550 92,795 96,566
33,345 38,615 15,165 3,775 90,900 135,600
29,630 18,125 18,185 5,505 71,445 89,251
21,600 22,749 11,025 4,375 59,749 72,692
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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