AoeStats
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Yucatan

510422669Analyzed
3v3 RM · 9h ago on Sep 30, 2026· 54m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Hindustanis · Canada
992
+17
🇨🇦 Tatars · Canada
981
+17
🇨🇦 Spanish · Canada
939
+20
🇨🇳 Mongols · China
1031
-19
🇨🇱 Vietnamese · Chile
1007
-18
🇨🇱 Celts · Chile
1000
-17
Player eAPM Actions Feudal Castle Imperial Opening
44 2,422 10:44 23:41 51:55 ⚔ Scouts into Archers
30 1,666 11:41 20:32 34:02 ⛏ Fast Castle
30 1,632 11:26 24:21 44:08
29 1,599 10:56 17:41 41:28 ⛏ Fast Castle
26 1,404 10:18 24:35 44:47 ⚔ Scout Rush
24 1,322 11:16 15:59 30:30 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
27,705 20,852 23,695 5,950 78,202 86,488
25,280 20,386 14,315 3,015 62,996 72,829
17,130 19,025 14,765 3,575 54,495 62,289
23,095 15,856 8,535 2,375 49,861 50,917
14,595 14,735 11,085 2,995 43,410 48,628
13,120 14,405 9,590 2,850 39,965 43,249
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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