AoeStats
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Black Forest

510196987Analyzed
3v3 RM · 1d ago on Sep 29, 2026· 46m 40s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Bengalis · Mexico
994
+14
🇮🇳 Vikings · India
979
+15
🇨🇱 Mongols · Chile
973
+15
🇫🇷 Britons · France
1062
-19
🇪🇸 Khmer · Spain
913
-13
🇷🇺 Maya · Russia
898
-12
Player eAPM Actions Feudal Castle Imperial Opening
35 1,644 12:39 17:07 30:30 ⛏ Fish Boom FC
21 985 12:35 19:39 29:36 ⛏ Fish Boom FC
21 979 13:40 22:17 40:04 ⛏ Fish Boom FC
19 890 10:29 15:21 29:13 ⛏ Fast Castle
16 726 13:03 17:30 30:48 ⛏ Fish Boom FC
13 601 14:07 19:29 38:39 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,355 22,040 16,515 3,730 61,640 66,229
30,630 20,676 6,500 2,000 59,806 74,222
20,765 19,210 18,100 1,410 59,485 67,414
25,675 16,580 9,035 4,250 55,540 70,381
17,905 15,564 7,655 3,110 44,234 51,081
16,975 9,599 8,940 2,295 37,809 39,810
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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