AoeStats
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Arabia

509748959Analyzed
3v3 RM · 3d ago on Sep 27, 2026· 68m 17s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Britons · Argentina
1101
+12
🇦🇷 Franks · Argentina
1001
+16
🇦🇷 Huns · Argentina
958
+17
🇧🇷 Spanish · Brazil
1051
-17
🇮🇹 Aztecs · Italy
976
-14
🇨🇱 Mongols · Chile
969
-14
Player eAPM Actions Feudal Castle Imperial Opening
65 4,456 11:02 24:00 41:10 ⚔ Scout Rush
55 3,784 9:19 21:44 37:26 ⚔ Archer Rush
47 3,238 8:46 23:58 45:18 ⚔ Scout Rush
42 2,858 10:37 22:31 50:11
22 1,470 10:34 19:03 45:51 ⛏ Fast Castle
17 1,146 10:03 30:50 — ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
29,590 23,570 19,920 1,510 74,590 123,347
24,930 11,245 15,490 2,925 54,590 81,957
21,375 20,460 9,500 2,425 53,760 55,505
19,425 19,724 12,640 1,825 53,614 61,586
19,325 16,815 9,760 2,535 48,435 55,109
4,805 3,555 250 655 9,265 9,498
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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