AoeStats
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Arena

510376291Analyzed
1v1 RM · 2d ago on Sep 30, 2026· 130m 31s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Teutons · Brazil
290
+15
🇧🇷 Franks · Brazil
274
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 2,568 10:11 21:39 34:14 ⛏ Fast Castle
13 1,647 13:35 26:32 36:33 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
51,835 18,615 28,045 3,590 102,085 102,937
34,370 17,595 23,810 6,360 82,135 99,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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