Four Lakes
507885399Analyzed1v1 RM
·
11d ago on Sep 20, 2026·
53m 9s·
2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
Replay analysis
Win probability
dumbcube's chance of winning, minute by minute An estimate from what both players had done by each minute, not a verdict. Around 70% accurate.Compared against 54,990 analysed 1v1 players on Four Lakes.
dumbcube
D
Feudal Age
12:59
vs 10:51
btm 9%
Castle Age
25:58
vs 20:09
btm 7%
Imperial Age
—
vs 36:23
btm 0%
eAPM
21
vs 32
btm 23%
First military
12:03
vs 12:45
top 41%
▼
Slow Feudal Age at 12:59 — slower than 91% of analysed players on Four Lakes
▼
Slow Castle Age at 25:58 — slower than 93% of analysed players on Four Lakes
▼
Low eAPM (21) — busier hands win idle time back
▼
Town centers idle 6:58 of the first 25:58 — keep villagers queued
rickyhodson79
D
Feudal Age
10:13
vs 10:51
top 30%
Castle Age
30:23
vs 20:09
btm 2%
Imperial Age
—
vs 36:23
btm 0%
eAPM
18
vs 32
btm 16%
First military
14:01
vs 12:45
btm 38%
▲
Fast Feudal Age at 10:13 — faster than 70% of analysed players on Four Lakes
▼
Slow Castle Age at 30:23 — slower than 98% of analysed players on Four Lakes
▼
Low eAPM (18) — busier hands win idle time back
▼
Loom after the Feudal click (32:00) — usually safest before it
▼
Town centers idle 3:28 of the first 30:23 — keep villagers queued