AoeStats
← luis.landa.flores2

African Clearing

504943052Analyzed
4v4 RM · 27d ago on Sep 7, 2026· 56m 51s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Mongols · India
1096
+14
🇲🇽 Ethiopians · Mexico
1089
+28
🇲🇽 Mongols · Mexico
1077
+15
🇺🇸 Hindustanis · United States
1035
+16
🇦🇷 Poles · Argentina
1072
-16
🇻🇳 Franks · Vietnam
1060
-15
🇨🇳 Bohemians · China
1048
-15
🇦🇺 Italians · Australia
1005
-13
Player eAPM Actions Feudal Castle Imperial Opening
47 2,686 13:33 17:55 37:50 ⛏ Fast Castle
34 1,913 15:19 23:08 35:49 ⛏ Fast Castle
33 1,885 14:36 29:09 39:15 ⚔ Scout Rush
23 1,312 12:51 25:34 41:31 ⚔ Scout Rush
22 1,232 14:34 21:04 45:40 ⛏ Fast Castle
18 1,048 15:03 19:41 35:14 ⛏ Fast Castle
16 920 13:52 19:36 39:00 ⛏ Fast Castle
9 507 17:24 21:40 44:54 ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
42,430 15,420 23,575 1,265 82,690 94,450
24,810 24,952 14,695 3,600 68,057 72,852
32,025 15,267 11,405 850 59,547 65,288
22,595 16,606 9,480 3,835 52,516 69,235
22,825 12,037 12,360 3,100 50,322 53,990
17,310 15,630 3,510 1,205 37,655 41,501
15,750 11,050 9,035 1,050 36,885 44,658
10,565 11,880 8,405 4,850 35,700 41,959
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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