AoeStats
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Oasis

507421878Analyzed
2v2 RM · 13d ago on Sep 18, 2026· 68m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Hindustanis · United States
1091
+16
🇺🇸 Magyars · United States
1038
+17
🇬🇧 Bohemians · United Kingdom
1094
-17
🇦🇺 Khmer · Australia
1067
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,467 11:06 23:07 47:04 ⚔ Scout Rush
33 2,283 10:03 23:56 54:50 ⚔ Scout Rush
32 2,198 12:38 16:18 32:47 ⛏ Fast Castle
32 2,175 11:39 15:52 40:57 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
22,435 46,928 32,570 5,305 107,238 112,668
49,060 32,021 11,125 4,700 96,906 105,996
35,015 21,343 17,675 2,900 76,933 79,673
23,205 20,487 13,130 2,375 59,197 59,292
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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