AoeStats
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Fortress

507217465Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 60m 22s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Britons · Canada
1047
+16
🇨🇳 Huns · China
1035
+16
🇦🇺 Koreans · Australia
1022
+17
🇺🇸 Mongols · United States
1111
-20
🇺🇸 Goths · United States
1055
-17
🇺🇸 Khmer · United States
946
-12
Player eAPM Actions Feudal Castle Imperial Opening
53 3,192 8:18 13:36 29:06 ⛏ Fast Castle
28 1,713 7:48 12:18 36:46 ⛏ Fast Castle
25 1,500 8:07 14:45 27:16 ⛏ Fast Castle
24 1,477 8:21 12:07 35:19 ⛏ Fast Castle
22 1,333 7:01 10:40 37:01 ⛏ Fast Castle
13 755 8:09 15:47 26:54 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,810 18,840 32,060 2,585 90,295 99,061
29,205 32,305 16,675 2,900 81,085 84,546
37,575 16,625 12,950 1,410 68,560 88,686
22,465 19,065 15,165 3,610 60,305 80,072
31,880 17,050 9,210 1,250 59,390 61,529
21,500 19,855 14,070 2,015 57,440 61,317
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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