AoeStats
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MegaRandom

507215249Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 28m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Berbers · Spain
1142
+12
🇨🇳 Huns · China
1110
+13
🇨🇳 Mongols · China
1097
+14
🇺🇸 Mongols · United States
1127
-16
🇺🇸 Goths · United States
1069
-14
🇺🇸 Khmer · United States
955
-9
Player eAPM Actions Feudal Castle Imperial Opening
127 3,672 12:05 17:56 — ⛏ Fish Boom FC
42 1,208 10:59 17:43 — ⛏ Fast Castle
36 1,029 11:50 22:17 — ⛏ Fish Boom into Fire Galleys FC
36 1,049 11:44 20:41 — ⛏ Fish Boom into Galleys FC
27 789 10:28 20:27 — ⚔ Scout Rush
18 524 11:17 16:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,950 13,180 420 100 18,650 20,261
6,940 5,999 2,100 200 15,239 19,215
5,120 6,372 855 1,025 13,372 13,735
5,350 5,584 2,040 100 13,074 13,598
5,630 4,634 1,445 200 11,909 13,013
6,215 3,895 700 750 11,560 13,073
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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