AoeStats
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Arena

510310356Analyzed
3v3 RM · 22h ago on Sep 30, 2026· 59m 5s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Mongols · Germany
577
+38
🇩🇪 Romans · Germany
544
+17
🇩🇪 Franks · Germany
465
+21
🇧🇷 Romans · Brazil
631
-20
🇫🇷 Teutons · France
563
-18
🇦🇷 Jurchens · Argentina
528
-16
Player eAPM Actions Feudal Castle Imperial Opening
96 5,651 13:36 26:15 44:08 ⛏ Fast Castle
21 1,229 10:31 20:34 34:59 ⛏ Fast Castle
14 830 20:27 33:31 — ⛏ Fast Castle
12 723 10:54 24:51 38:25 ⚔ Archer Rush
10 598 17:33 22:45 — ⛏ Fast Castle
7 406 13:51 23:47 38:18 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
21,560 31,690 19,860 2,485 75,595 83,374
35,590 15,330 20,125 3,500 74,545 83,515
15,865 36,870 8,200 2,695 63,630 80,629
18,190 21,482 14,775 1,625 56,072 65,139
23,095 15,525 8,385 910 47,915 55,729
13,475 5,090 4,545 3,420 26,530 28,752
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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