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Oasis

510088914Analyzed
2v2 RM · 2d ago on Sep 29, 2026· 66m 55s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇪 Spanish · Ireland
725
+11
🇳🇱 Georgians · Netherlands
712
+12
🇧🇷 Romans · Brazil
626
-12
🇻🇳 Spanish · Vietnam
608
-11
Player eAPM Actions Feudal Castle Imperial Opening
34 2,298 11:25 22:01 41:24 ⛏ Fast Castle
16 1,055 14:05 21:57 37:49 ⛏ Fast Castle
15 971 11:43 25:03 39:04 ⚔ Skirmisher Rush
13 871 10:22 24:35 40:39

Resources

Player Food Wood Gold Stone Spent Collected
32,760 18,466 24,775 5,565 81,566 90,742
29,185 25,492 17,280 4,380 76,337 96,267
28,060 18,646 16,420 5,565 68,691 102,788
20,520 18,390 11,790 1,500 52,200 82,816
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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