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Fortress

509888784Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 75m 53s· 6 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Romans · Brazil
609
+17
🇨🇳 Goths · China
598
+17
🇮🇳 Khmer · India
591
+18
🇮🇹 Bohemians · Italy
680
-19
🇪🇸 Mongols · Spain
666
-19
🇨🇴 Byzantines · Colombia
541
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 3,904 7:59 15:04 29:05 ⛏ Fast Castle
21 1,597 8:54 18:40 29:30 ⛏ Fast Castle
15 1,151 7:40 17:01 30:56 ⛏ Fast Castle
12 929 8:35 17:55 29:13 ⛏ Fast Castle
12 896 8:48 18:38 30:19 ⛏ Fast Castle
9 658 9:36 14:59 32:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,630 24,530 21,545 2,150 85,855 96,155
24,415 28,920 25,770 3,405 82,510 102,768
25,020 33,555 20,005 3,305 81,885 100,693
40,520 10,565 25,370 2,275 78,730 136,199
32,195 25,960 15,480 990 74,625 88,832
24,255 24,565 20,535 850 70,205 78,456
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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